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AutoOsu: Automatic Content Generation for Rhythm Games

Affiliation
MALer
Presenter
이시훈
Personal Link
Subject
Audio-based Music Information Retrieval
Site
B6
Time
Poster Session II - 13:30~15:00
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Abstract

We introduce a model that generates content for "osu! mania", a key-based rhythm game. We adapt various concepts from onset detection and beat tracking to construct a model that can generate "beatmaps" for any audio conditioned on a given difficulty value.